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The Art of Game Design: A Book of Lenses
Jesse Schell
Third Edition, 2019
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ISBN: 978-1492062059
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704 pages
Overall Progress
0 of 18 chapters (0%)
Started:
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Difficulty
★★☆☆☆ Easy
Chapter 1: In the Beginning
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Chapter 2: The Player's Journey
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Chapter 3: The Elemental Tetrad, Part One: Mechanics
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Chapter 4: The Elemental Tetrad, Part Two: Story
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Chapter 5: The Elemental Tetrad, Part Three: Aesthetics
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Chapter 6: The Elemental Tetrad, Part Four: Technology
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Chapter 7: The Lenses Themselves
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Chapter 8: The Lens of The Player
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Chapter 9: The Lens of Endogenous Intent
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Chapter 10: The Lens of Problem Solving
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Chapter 11: The Lens of The Game Community
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Chapter 12: The Lens of Emergence
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Chapter 13: The Lens of Aesthetics
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Chapter 14: The Lens of Economy
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Chapter 15: The Lens of Rhetoric
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Chapter 16: The Lens of Ethics
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Chapter 17: The Lens of Innovation
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Chapter 18: The Future of Game Design
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