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Computer Graphics From Scratch
Gabriel Gambetta
First Edition, 2021
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ISBN: 978-1605930023
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400 pages
Overall Progress
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Chapter 1: Introduction
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Chapter 2: Basic Ray Tracing
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Chapter 3: Light and Shading
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Chapter 4: Shadows and Reflections
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Chapter 5: Extending the Ray Tracer
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Chapter 6: Linear Algebra
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Chapter 7: 3D Graphics Fundamentals
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Chapter 8: Rasterization
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Chapter 9: Depth Buffering
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Chapter 10: Shading and Texturing
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Chapter 11: Clipping
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Chapter 12: Optimization
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Chapter 13: Advanced Ray Tracing
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Chapter 14: Normal Mapping and Parallax
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Chapter 15: Shaders
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Chapter 16: Global Illumination
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Chapter 17: Post-Processing
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Chapter 18: Conclusion and Next Steps
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