Computer Graphics From Scratch book cover

Computer Graphics From Scratch

Gabriel Gambetta

First Edition, 2021 ISBN: 978-1605930023 400 pages
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Chapter 1: Introduction

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Chapter 2: Basic Ray Tracing

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Chapter 3: Light and Shading

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Chapter 4: Shadows and Reflections

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Chapter 5: Extending the Ray Tracer

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Chapter 6: Linear Algebra

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Chapter 7: 3D Graphics Fundamentals

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Chapter 8: Rasterization

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Chapter 9: Depth Buffering

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Chapter 10: Shading and Texturing

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Chapter 11: Clipping

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Chapter 12: Optimization

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Chapter 13: Advanced Ray Tracing

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Chapter 14: Normal Mapping and Parallax

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Chapter 15: Shaders

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Chapter 16: Global Illumination

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Chapter 17: Post-Processing

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Chapter 18: Conclusion and Next Steps

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