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Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
First Edition, 2019
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ISBN: 978-0990823131
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400 pages
Overall Progress
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Difficulty
★★★☆☆ Intermediate
Chapter 1: Graphics Fundamentals
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Chapter 2: Drawing
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Chapter 3: Shaders and Programs
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Chapter 4: Advanced Shading
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Chapter 5: Texturing
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Chapter 6: Lighting and Shadows
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Chapter 7: Advanced Lighting
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Chapter 8: Rendering Architecture
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Chapter 9: Advanced Rendering Techniques
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Chapter 10: Particle Systems
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Chapter 11: Text Rendering
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Chapter 12: User Interfaces
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Chapter 13: Graphics API Integration
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