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Game AI Pro: Collected Wisdom of Game AI Professionals
Steve Rabin (Editor)
First Edition, 2013
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ISBN: 978-1466565968
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548 pages
Overall Progress
0 of 42 chapters (0%)
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Chapter 1: An Introduction to Game AI
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Chapter 2: Behavior Trees
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Chapter 3: Finite State Machines
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Chapter 4: Behavior Selection and Management
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Chapter 5: Goal-Driven Autonomy in Game Agents
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Chapter 6: Heuristics for Game AI
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Chapter 7: Pathfinding
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Chapter 8: Formation Movement
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Chapter 9: Scripted AI
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Chapter 10: Tactical AI
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Chapter 11: Influence Maps
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Chapter 12: Procedural Content Generation
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Chapter 13: Machine Learning for Games
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Chapter 14: Advanced AI Systems
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Chapter 15: Decision-Making Systems
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Chapter 16: Believable Character AI
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Chapter 17: Team AI and Cooperation
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Chapter 18: AI for Stealth Games
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Chapter 19: AI for Racing Games
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Chapter 20: AI for RTS Games
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Chapter 21: AI for RPG Games
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Chapter 22: AI for Puzzle Games
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Chapter 23: Multiplayer AI Considerations
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Chapter 24: Animation and AI Integration
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Chapter 25: Optimization Techniques
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Chapter 26: AI Debugging and Tools
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Chapter 27: AI Communication and Signals
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Chapter 28: Web-Based Game AI
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Chapter 29: Mobile Game AI
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Chapter 30: Physics-Based AI
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Chapter 31: Sound-Based AI
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Chapter 32: Vision-Based AI
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Chapter 33: Dialogue Systems
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Chapter 34: Player Modeling
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Chapter 35: AI Testing and Validation
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Chapter 36: Performance Profiling
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Chapter 37: Networking and AI
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Chapter 38: AI and Level Design
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Chapter 39: Emotional AI and Affect Systems
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Chapter 40: Case Studies and Practical Examples
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Chapter 41: Industry Insights
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Chapter 42: Conclusion and Resources
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