Game AI Pro: Collected Wisdom of Game AI Professionals book cover

Game AI Pro: Collected Wisdom of Game AI Professionals

Steve Rabin (Editor)

First Edition, 2013 ISBN: 978-1466565968 548 pages
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Chapter 1: An Introduction to Game AI

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Chapter 2: Behavior Trees

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Chapter 3: Finite State Machines

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Chapter 4: Behavior Selection and Management

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Chapter 5: Goal-Driven Autonomy in Game Agents

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Chapter 6: Heuristics for Game AI

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Chapter 7: Pathfinding

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Chapter 8: Formation Movement

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Chapter 9: Scripted AI

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Chapter 10: Tactical AI

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Chapter 11: Influence Maps

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Chapter 12: Procedural Content Generation

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Chapter 13: Machine Learning for Games

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Chapter 14: Advanced AI Systems

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Chapter 15: Decision-Making Systems

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Chapter 16: Believable Character AI

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Chapter 17: Team AI and Cooperation

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Chapter 18: AI for Stealth Games

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Chapter 19: AI for Racing Games

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Chapter 20: AI for RTS Games

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Chapter 21: AI for RPG Games

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Chapter 22: AI for Puzzle Games

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Chapter 23: Multiplayer AI Considerations

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Chapter 24: Animation and AI Integration

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Chapter 25: Optimization Techniques

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Chapter 26: AI Debugging and Tools

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Chapter 27: AI Communication and Signals

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Chapter 28: Web-Based Game AI

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Chapter 29: Mobile Game AI

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Chapter 30: Physics-Based AI

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Chapter 31: Sound-Based AI

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Chapter 32: Vision-Based AI

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Chapter 33: Dialogue Systems

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Chapter 34: Player Modeling

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Chapter 35: AI Testing and Validation

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Chapter 36: Performance Profiling

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Chapter 37: Networking and AI

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Chapter 38: AI and Level Design

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Chapter 39: Emotional AI and Affect Systems

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Chapter 40: Case Studies and Practical Examples

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Chapter 41: Industry Insights

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Chapter 42: Conclusion and Resources

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