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Game AI Pro 2: Collected Wisdom of Game AI Professionals
Steve Rabin (Editor)
First Edition, 2015
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ISBN: 978-1482254724
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540 pages
Overall Progress
0 of 48 chapters (0%)
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Chapter 1: An Introduction to Game AI
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Chapter 2: Behavior Trees Continued
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Chapter 3: Goal-Oriented Action Planning (GOAP)
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Chapter 4: Utility Theory and AI
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Chapter 5: Machine Learning in Games
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Chapter 6: Procedural Generation with AI
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Chapter 7: Pathfinding in Complex Environments
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Chapter 8: Navigation Mesh Generation
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Chapter 9: Steering Behaviors
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Chapter 10: Tactical AI and Positioning
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Chapter 11: Strategy and Planning
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Chapter 12: Influence Maps and Heatmaps
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Chapter 13: Hierarchical AI
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Chapter 14: Dialogue Systems
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Chapter 15: Character Behavior and Motivation
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Chapter 16: AI for Stealth Games
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Chapter 17: AI for Combat
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Chapter 18: AI for Sports Games
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Chapter 19: AI for Racing Games
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Chapter 20: AI for RTS Games
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Chapter 21: AI for Turn-Based Games
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Chapter 22: AI for Puzzle Games
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Chapter 23: AI for Simulation Games
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Chapter 24: Player Modeling and Adaptation
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Chapter 25: Dynamic Difficulty Adjustment
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Chapter 26: Multiplayer AI
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Chapter 27: AI Debugging and Analysis
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Chapter 28: AI Testing and Validation
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Chapter 29: Performance Optimization
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Chapter 30: Scripting and AI Integration
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Chapter 31: AI and Game Balance
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Chapter 32: Emergent Behavior and Simulation
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Chapter 33: Crowd Simulation
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Chapter 34: Environmental AI
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Chapter 35: Physics-Aware AI
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Chapter 36: Sensory AI Systems
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Chapter 37: Learning AI Agents
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Chapter 38: AI for Mobile Games
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Chapter 39: AI for VR Games
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Chapter 40: Networked AI
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Chapter 41: AI and Accessibility
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Chapter 42: AI and Narrative
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Chapter 43: Data-Driven AI
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Chapter 44: Modular AI Architecture
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Chapter 45: AI Tools and Frameworks
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Chapter 46: Case Studies and Best Practices
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Chapter 47: Industry Perspectives
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Chapter 48: Conclusion and Resources
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