Game AI Pro 2: Collected Wisdom of Game AI Professionals book cover

Game AI Pro 2: Collected Wisdom of Game AI Professionals

Steve Rabin (Editor)

First Edition, 2015 ISBN: 978-1482254724 540 pages
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Chapter 1: An Introduction to Game AI

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Chapter 2: Behavior Trees Continued

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Chapter 3: Goal-Oriented Action Planning (GOAP)

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Chapter 4: Utility Theory and AI

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Chapter 5: Machine Learning in Games

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Chapter 6: Procedural Generation with AI

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Chapter 7: Pathfinding in Complex Environments

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Chapter 8: Navigation Mesh Generation

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Chapter 9: Steering Behaviors

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Chapter 10: Tactical AI and Positioning

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Chapter 11: Strategy and Planning

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Chapter 12: Influence Maps and Heatmaps

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Chapter 13: Hierarchical AI

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Chapter 14: Dialogue Systems

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Chapter 15: Character Behavior and Motivation

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Chapter 16: AI for Stealth Games

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Chapter 17: AI for Combat

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Chapter 18: AI for Sports Games

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Chapter 19: AI for Racing Games

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Chapter 20: AI for RTS Games

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Chapter 21: AI for Turn-Based Games

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Chapter 22: AI for Puzzle Games

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Chapter 23: AI for Simulation Games

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Chapter 24: Player Modeling and Adaptation

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Chapter 25: Dynamic Difficulty Adjustment

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Chapter 26: Multiplayer AI

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Chapter 27: AI Debugging and Analysis

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Chapter 28: AI Testing and Validation

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Chapter 29: Performance Optimization

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Chapter 30: Scripting and AI Integration

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Chapter 31: AI and Game Balance

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Chapter 32: Emergent Behavior and Simulation

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Chapter 33: Crowd Simulation

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Chapter 34: Environmental AI

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Chapter 35: Physics-Aware AI

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Chapter 36: Sensory AI Systems

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Chapter 37: Learning AI Agents

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Chapter 38: AI for Mobile Games

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Chapter 39: AI for VR Games

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Chapter 40: Networked AI

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Chapter 41: AI and Accessibility

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Chapter 42: AI and Narrative

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Chapter 43: Data-Driven AI

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Chapter 44: Modular AI Architecture

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Chapter 45: AI Tools and Frameworks

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Chapter 46: Case Studies and Best Practices

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Chapter 47: Industry Perspectives

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Chapter 48: Conclusion and Resources

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