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Game AI Pro 3: Collected Wisdom of Game AI Professionals
Steve Rabin (Editor)
First Edition, 2017
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ISBN: 978-1138589117
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572 pages
Overall Progress
0 of 51 chapters (0%)
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Chapter 1: An Introduction to Game AI
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Chapter 2: Advanced Behavior Trees
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Chapter 3: Hierarchical Task Network Planning
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Chapter 4: Utility AI and Scoring Systems
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Chapter 5: Deep Learning in Games
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Chapter 6: Reinforcement Learning for Games
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Chapter 7: Procedural Content Generation Techniques
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Chapter 8: Pathfinding in Large Worlds
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Chapter 9: Advanced NavMesh Systems
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Chapter 10: Movement and Animation Blending
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Chapter 11: Crowd Simulation and Management
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Chapter 12: Tactical AI and Team Coordination
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Chapter 13: Strategic AI for Complex Games
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Chapter 14: Influence Maps and Decision Systems
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Chapter 15: Dialogue Trees and Conversation Systems
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Chapter 16: Character Emotion and Personality
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Chapter 17: AI for Open World Games
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Chapter 18: AI for Combat Systems
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Chapter 19: AI for Stealth Games
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Chapter 20: AI for Action Games
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Chapter 21: AI for RPG Games
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Chapter 22: AI for Strategy Games
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Chapter 23: AI for Racing Games
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Chapter 24: AI for Sports Games
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Chapter 25: AI for Puzzle Games
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Chapter 26: AI for Simulation Games
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Chapter 27: AI for Social and Mobile Games
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Chapter 28: Player Modeling and Behavior Analysis
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Chapter 29: Dynamic Difficulty Adjustment
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Chapter 30: Skill-Based Matchmaking
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Chapter 31: AI for Multiplayer Games
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Chapter 32: AI and Narrative Integration
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Chapter 33: Environmental AI and Interaction
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Chapter 34: Physics-Based Character Control
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Chapter 35: Advanced Sensory Systems
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Chapter 36: Machine Learning for Player Experience
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Chapter 37: AI and Game Balancing
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Chapter 38: Optimization and Performance
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Chapter 39: AI Debugging and Visualization
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Chapter 40: Testing and Quality Assurance
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Chapter 41: Scalable AI Architecture
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Chapter 42: AI for Virtual Reality
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Chapter 43: AI for Augmented Reality
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Chapter 44: Cloud-Based AI and Services
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Chapter 45: AI for Accessibility
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Chapter 46: Emergent Gameplay and AI
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Chapter 47: AI and Procedural Generation
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Chapter 48: Tools and Frameworks for Game AI
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Chapter 49: Case Studies and Best Practices
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Chapter 50: Industry Perspectives and Trends
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Chapter 51: Conclusion and Future of Game AI
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