Game AI Pro 3: Collected Wisdom of Game AI Professionals book cover

Game AI Pro 3: Collected Wisdom of Game AI Professionals

Steve Rabin (Editor)

First Edition, 2017 ISBN: 978-1138589117 572 pages
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Chapter 1: An Introduction to Game AI

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Chapter 2: Advanced Behavior Trees

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Chapter 3: Hierarchical Task Network Planning

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Chapter 4: Utility AI and Scoring Systems

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Chapter 5: Deep Learning in Games

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Chapter 6: Reinforcement Learning for Games

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Chapter 7: Procedural Content Generation Techniques

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Chapter 8: Pathfinding in Large Worlds

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Chapter 9: Advanced NavMesh Systems

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Chapter 10: Movement and Animation Blending

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Chapter 11: Crowd Simulation and Management

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Chapter 12: Tactical AI and Team Coordination

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Chapter 13: Strategic AI for Complex Games

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Chapter 14: Influence Maps and Decision Systems

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Chapter 15: Dialogue Trees and Conversation Systems

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Chapter 16: Character Emotion and Personality

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Chapter 17: AI for Open World Games

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Chapter 18: AI for Combat Systems

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Chapter 19: AI for Stealth Games

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Chapter 20: AI for Action Games

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Chapter 21: AI for RPG Games

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Chapter 22: AI for Strategy Games

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Chapter 23: AI for Racing Games

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Chapter 24: AI for Sports Games

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Chapter 25: AI for Puzzle Games

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Chapter 26: AI for Simulation Games

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Chapter 27: AI for Social and Mobile Games

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Chapter 28: Player Modeling and Behavior Analysis

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Chapter 29: Dynamic Difficulty Adjustment

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Chapter 30: Skill-Based Matchmaking

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Chapter 31: AI for Multiplayer Games

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Chapter 32: AI and Narrative Integration

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Chapter 33: Environmental AI and Interaction

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Chapter 34: Physics-Based Character Control

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Chapter 35: Advanced Sensory Systems

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Chapter 36: Machine Learning for Player Experience

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Chapter 37: AI and Game Balancing

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Chapter 38: Optimization and Performance

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Chapter 39: AI Debugging and Visualization

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Chapter 40: Testing and Quality Assurance

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Chapter 41: Scalable AI Architecture

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Chapter 42: AI for Virtual Reality

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Chapter 43: AI for Augmented Reality

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Chapter 44: Cloud-Based AI and Services

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Chapter 45: AI for Accessibility

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Chapter 46: Emergent Gameplay and AI

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Chapter 47: AI and Procedural Generation

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Chapter 48: Tools and Frameworks for Game AI

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Chapter 49: Case Studies and Best Practices

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Chapter 50: Industry Perspectives and Trends

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Chapter 51: Conclusion and Future of Game AI

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