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Game Feel: A Game Designer's Guide to Virtual Sensation
Steve Swink
First Edition, 2009
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ISBN: 978-0123736529
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338 pages
Overall Progress
0 of 10 chapters (0%)
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Chapter 1: What Is Game Feel?
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Chapter 2: Game Feel Principles
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Chapter 3: Input
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Chapter 4: Simulation
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Chapter 5: Polish
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Chapter 6: Camera
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Chapter 7: Collision and Physics
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Chapter 8: Animation and Kinetics
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Chapter 9: Case Studies
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Chapter 10: Conclusion: Designing for Feel
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