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Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton
Fourth Edition, 2014
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ISBN: 978-0240809748
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560 pages
Overall Progress
0 of 14 chapters (0%)
Started:
Est. completion:
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Difficulty
★★☆☆☆ Easy
Chapter 1: What Is Game Design?
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Chapter 2: The Design Process
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Chapter 3: Working with Other Disciplines
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Chapter 4: Conceptualization
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Chapter 5: Prototyping
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Chapter 6: Core Mechanics
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Chapter 7: Play
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Chapter 8: The Player's Journey
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Chapter 9: Game Economy
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Chapter 10: Game Worlds
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Chapter 11: Game Systems
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Chapter 12: Playtesting and Feedback
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Chapter 13: Publishing and Monetization
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Chapter 14: Advice for Designers
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