Game Engine Architecture book cover

Game Engine Architecture

Jason Gregory

Third Edition, 2018 ISBN: 978-1138035898 1504 pages
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★★★☆☆ Intermediate

Chapter 1: Fundamentals of Software Engineering for Games

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Chapter 2: Tools of the Trade

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Chapter 3: Fundamentals of Computer Graphics

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Chapter 4: Rendering Engine

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Chapter 5: Low-Level Rendering

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Chapter 6: Kernels and Game Loops

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Chapter 7: Human Interface Devices

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Chapter 8: Audio

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Chapter 9: Introduction to Physics

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Chapter 10: Collision and Rigid Body Dynamics

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Chapter 11: Character Controllers

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Chapter 12: Animation Systems

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Chapter 13: Artificial Intelligence

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Chapter 14: Introduction to Game Scripting

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Chapter 15: Scripting Language Internals

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Chapter 16: Game Scripting Languages in C/C++

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Chapter 17: Introduction to Online Multiplayer

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Chapter 18: Online Multiplayer Gameplay Systems

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Chapter 19: The Memory and Resource Management

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Chapter 20: File Systems and Resource Management

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Chapter 21: Data, Code, and Tools Organization

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Chapter 22: Game Engine Toolchain

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Chapter 23: Runtime Engine Architecture

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Chapter 24: Introduction to World Editors

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Chapter 25: World Editors

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Chapter 26: Debugging and Development Tools

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Chapter 27: Conclusion

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