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Game Engine Architecture
Jason Gregory
Third Edition, 2018
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ISBN: 978-1138035898
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1504 pages
Overall Progress
0 of 27 chapters (0%)
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Difficulty
★★★☆☆ Intermediate
Chapter 1: Fundamentals of Software Engineering for Games
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Chapter 2: Tools of the Trade
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Chapter 3: Fundamentals of Computer Graphics
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Chapter 4: Rendering Engine
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Chapter 5: Low-Level Rendering
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Chapter 6: Kernels and Game Loops
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Chapter 7: Human Interface Devices
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Chapter 8: Audio
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Chapter 9: Introduction to Physics
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Chapter 10: Collision and Rigid Body Dynamics
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Chapter 11: Character Controllers
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Chapter 12: Animation Systems
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Chapter 13: Artificial Intelligence
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Chapter 14: Introduction to Game Scripting
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Chapter 15: Scripting Language Internals
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Chapter 16: Game Scripting Languages in C/C++
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Chapter 17: Introduction to Online Multiplayer
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Chapter 18: Online Multiplayer Gameplay Systems
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Chapter 19: The Memory and Resource Management
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Chapter 20: File Systems and Resource Management
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Chapter 21: Data, Code, and Tools Organization
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Chapter 22: Game Engine Toolchain
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Chapter 23: Runtime Engine Architecture
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Chapter 24: Introduction to World Editors
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Chapter 25: World Editors
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Chapter 26: Debugging and Development Tools
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Chapter 27: Conclusion
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