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Ray Tracing from the Ground Up
Kevin Suffern
First Edition, 2007
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ISBN: 978-1568814612
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752 pages
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Chapter 1: Introduction
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Chapter 2: Bare Bones Ray Tracing
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Chapter 3: Bare Bones Ray Tracing Continued
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Chapter 4: Geometric Transformations
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Chapter 5: Constructive Solid Geometry
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Chapter 6: Camera Models
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Chapter 7: Image Synthesis
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Chapter 8: Light and Materials
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Chapter 9: Shading
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Chapter 10: Texture Mapping
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Chapter 11: Normal Mapping and Bump Mapping
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Chapter 12: Shadows and Penumbras
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Chapter 13: Reflection and Refraction
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Chapter 14: Monte Carlo Integration
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Chapter 15: Distributed Ray Tracing
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Chapter 16: Ambient Occlusion
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Chapter 17: Acceleration Structures
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Chapter 18: KD-Trees
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Chapter 19: BVH (Bounding Volume Hierarchies)
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Chapter 20: Skinned Mesh and Skeletal Animation
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Chapter 21: Volume Rendering
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Chapter 22: Path Tracing
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Chapter 23: Importance Sampling
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Chapter 24: Tone Mapping
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Chapter 25: Filtering and Reconstruction
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Chapter 26: BRDF Models
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Chapter 27: Optimization and Parallelization
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Chapter 28: Conclusion and Advanced Topics
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