Real-Time Rendering book cover

Real-Time Rendering

Tomas Akenine-Möller, Eric Haines, and Naty Hoffman

Fourth Edition, 2018 ISBN: 978-0134996301 1200 pages
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★★★☆☆ Intermediate

Chapter 1: Introduction

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Chapter 2: The Graphics Rendering Pipeline

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Chapter 3: The Graphics Processing Unit

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Chapter 4: Transforms

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Chapter 5: Shading Basics

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Chapter 6: Texturing

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Chapter 7: Advanced Shading

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Chapter 8: Light and Shadow

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Chapter 9: Global Illumination

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Chapter 10: Image-Based Lighting

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Chapter 11: Non-Photorealistic Rendering

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Chapter 12: Polygonal Techniques

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Chapter 13: Curves and Curved Surfaces

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Chapter 14: Volumetric and Translucency Techniques

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Chapter 15: Pipeline Optimization

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Chapter 16: Acceleration Techniques

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Chapter 17: Virtual and Augmented Reality

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Chapter 18: Future of Real-Time Rendering

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