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Real-Time Rendering
Tomas Akenine-Möller, Eric Haines, and Naty Hoffman
Fourth Edition, 2018
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ISBN: 978-0134996301
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1200 pages
Overall Progress
0 of 18 chapters (0%)
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Est. completion:
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Difficulty
★★★☆☆ Intermediate
Chapter 1: Introduction
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Chapter 2: The Graphics Rendering Pipeline
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Chapter 3: The Graphics Processing Unit
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Chapter 4: Transforms
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Chapter 5: Shading Basics
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Chapter 6: Texturing
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Chapter 7: Advanced Shading
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Chapter 8: Light and Shadow
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Chapter 9: Global Illumination
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Chapter 10: Image-Based Lighting
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Chapter 11: Non-Photorealistic Rendering
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Chapter 12: Polygonal Techniques
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Chapter 13: Curves and Curved Surfaces
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Chapter 14: Volumetric and Translucency Techniques
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Chapter 15: Pipeline Optimization
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Chapter 16: Acceleration Techniques
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Chapter 17: Virtual and Augmented Reality
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Chapter 18: Future of Real-Time Rendering
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