A Theory of Fun for Game Design book cover

A Theory of Fun for Game Design

Raph Koster

Second Edition, 2013 ISBN: 978-1932111729 528 pages
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Chapter 1: What is Fun?

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Chapter 2: Games and Learning

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Chapter 3: The Mechanics of Fun

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Chapter 4: Brain Training

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Chapter 5: The Gap Between Games and Reality

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Chapter 6: Narrative vs Gameplay

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Chapter 7: Games of Chance

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Chapter 8: Genres and New Forms

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Chapter 9: Cultural Context and Meaning

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Chapter 10: The Social Contract

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Chapter 11: Player Psychology

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Chapter 12: Difficulty Curves

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Chapter 13: Level Design

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Chapter 14: Multiplayer and Community

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Chapter 15: Art, Music, and Polish

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Chapter 16: Serious Games and Gamification

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Chapter 17: Ethics and Meaning

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Chapter 18: The Future of Games

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Chapter 19: Case Studies

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Chapter 20: Conclusion: Making Better Games

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