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A Theory of Fun for Game Design
Raph Koster
Second Edition, 2013
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ISBN: 978-1932111729
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528 pages
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Chapter 1: What is Fun?
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Chapter 2: Games and Learning
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Chapter 3: The Mechanics of Fun
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Chapter 4: Brain Training
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Chapter 5: The Gap Between Games and Reality
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Chapter 6: Narrative vs Gameplay
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Chapter 7: Games of Chance
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Chapter 8: Genres and New Forms
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Chapter 9: Cultural Context and Meaning
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Chapter 10: The Social Contract
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Chapter 11: Player Psychology
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Chapter 12: Difficulty Curves
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Chapter 13: Level Design
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Chapter 14: Multiplayer and Community
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Chapter 15: Art, Music, and Polish
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Chapter 16: Serious Games and Gamification
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Chapter 17: Ethics and Meaning
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Chapter 18: The Future of Games
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Chapter 19: Case Studies
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Chapter 20: Conclusion: Making Better Games
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