Vulkan Programming Guide book cover

Vulkan Programming Guide

Graham Sellers

First Edition, 2016 ISBN: 978-0134464535 512 pages
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★★★☆☆ Intermediate

Chapter 1: What is Vulkan?

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Chapter 2: Getting Started with Vulkan

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Chapter 3: Presentation

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Chapter 4: Shaders

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Chapter 5: Graphics Pipeline

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Chapter 6: Memory

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Chapter 7: Resource Binding

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Chapter 8: Commands

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Chapter 9: Synchronization

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Chapter 10: Rendering

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Chapter 11: Advanced Rendering

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Chapter 12: Performance

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Chapter 13: Advanced Topics and Conclusion

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