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Vulkan Programming Guide
Graham Sellers
First Edition, 2016
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ISBN: 978-0134464535
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512 pages
Overall Progress
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Difficulty
★★★☆☆ Intermediate
Chapter 1: What is Vulkan?
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Chapter 2: Getting Started with Vulkan
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Chapter 3: Presentation
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Chapter 4: Shaders
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Chapter 5: Graphics Pipeline
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Chapter 6: Memory
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Chapter 7: Resource Binding
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Chapter 8: Commands
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Chapter 9: Synchronization
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Chapter 10: Rendering
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Chapter 11: Advanced Rendering
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Chapter 12: Performance
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Chapter 13: Advanced Topics and Conclusion
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